Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Assigned to an assault on an enemy fortress. |
1 |
22 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
1 |
22 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
24 |
Assigned to the security staff of a space station. |
2 |
26 |
Promoted to Marine (Ground Assault) officer rank 3 with the new title Force Commander. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
28 |
A mission goes wrong; Walker Alexander and several others are captured and mistreated by the enemy. Gain Walker Alexander's jailer as an Enemy. |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Walker Alexander's Contacts or Allies betrays Walker Alexander, ending Walker Alexander's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Thief (Rogue). |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
33 |
Suffer from a life-threatening illness. |
6 |
33 |
Failed to qualify for Performer (Entertainer). |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
34 |
Betrayed by a friend. One of Walker Alexander's Contacts or Allies betrays Walker Alexander, ending Walker Alexander's career. That Contact or Ally becomes a Rival or Enemy. |