Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Warner Gregory do not know what happened to Warner Gregory. There is a gap in Warner Gregory's memory. |
2 |
21 |
Became a Merchant (Broker). |
2 |
24 |
Given advanced training in a specialist field |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
26 |
Make an unexpected connection outside Warner Gregory's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
A series of bad deals and decisions force Warner Gregory into bankruptcy. Warner Gregory salvages what Warner Gregory can. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
36 |
Warner Gregory's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
37 |
Promoted to Merchant (Broker) rank 2. |