Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Washington Fletcher do not know what happened to Washington Fletcher. There is a gap in Washington Fletcher's memory. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
During a battle, defeat or victory depends on Washington Fletcher's actions. The ship suffers severe damage and Washington Fletcher is blamed for the disaster. Washington Fletcher is court - martialled and discharged. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
27 |
Embroiled in legal trouble. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
31 |
Washington Fletcher's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
35 |
Suffer from a life-threatening illness. |