Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
21 |
Gain Enemy if West Rand don't already have one. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
26 |
Lost eye or limb. Fully recovered. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
29 |
West Rand do not know what happened to West Rand. There is a gap in West Rand's memory. |
4 |
29 |
Became a Merchant (Broker). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
33 |
Promoted to Merchant (Broker) rank 1. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
35 |
Risk West Rand's fortune on a possibility lucrative deal and win. |
5 |
37 |
Promoted to Merchant (Broker) rank 2. |