Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Widely recognized. |
1 |
22 |
Graduated. Gain an rival who is upset that Wilbert Macks left the community. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Wilbert Macks is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Wilbert Macks as an Enemy. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Severely injured. Owe 5,000 for medical bills. |
4 |
25 |
Failed to qualify for Field Researcher (Scholar). |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
26 |
Betrayed by a friend. One of Wilbert Macks's Contacts or Allies betrays Wilbert Macks, ending Wilbert Macks's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
26 |
Failed to qualify for Artist (Entertainer). |
5 |
26 |
Submitted to the draft. |
5 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
27 |
Returned to Drifter (Scavenger). |
6 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
29 |
Became a Merchant (Free Trader). |
7 |
33 |
Make an unexpected connection outside Wilbert Macks's normal circles. Gain a Contact. |
7 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
33 |
Continued as Merchant (Free Trader). |
8 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |