Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Wilfred Candy's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
A series of bad deals and decisions force Wilfred Candy into bankruptcy. Wilfred Candy salvages what Wilfred Candy can. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
26 |
A police detective or rival criminal forces Wilfred Candy to flee and vows to hunt Wilfred Candy down. Gain an Enemy. |
4 |
26 |
Failed to qualify for Surveyor (Scout). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Scout (Courier). |
4 |
30 |
Wilfred Candy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilfred Candy fail to help. Gain an Enemy. |
4 |
30 |
Wilfred Candy have no idea what happened to Wilfred Candy – they found Wilfred Candy's ship drifting on the fringes of friendly space. |
5 |
30 |
Continued as Scout (Courier). |
5 |
32 |
Spend several years jumping from world to world in Wilfred Candy's scout ship. |