Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Wilmer Murphy botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Wilmer Murphy inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Became a Noble (Diplomat) with the new title Intern. |
3 |
26 |
Political manoeuvrings usurp Wilmer Murphy's position. Gain a Rival. |
4 |
26 |
Became a Merchant (Free Trader). |
4 |
27 |
Risk Wilmer Murphy's fortune on a possibility lucrative deal and win. |
4 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
34 |
A sudden war destroys Wilmer Murphy's trade routes and contacts, forcing Wilmer Murphy to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |