Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Wm Hart have no idea what happened to Wm Hart – they found Wm Hart's ship drifting on the fringes of friendly space. |
2 |
20 |
Became a Entertainer (Performer). |
2 |
22 |
One of Wm Hart's pieces of art is stolen, and the investigation brings Wm Hart into the criminal underworld. |
2 |
24 |
Promoted to Entertainer (Performer) rank 1. |
3 |
24 |
Voluntarily left Performer |
3 |
24 |
Became a Citizen (Colonist). |
3 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Voluntarily left Colonist |
4 |
28 |
Returned to Scout (Courier). |
4 |
30 |
Wm Hart's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wm Hart fail to help. Gain an Enemy. |
4 |
30 |
Wm Hart have no idea what happened to Wm Hart – they found Wm Hart's ship drifting on the fringes of friendly space. |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
Good fortune |