Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Worth Drogace spend a great deal of time on the fringes of Charted Space. |
2 |
26 |
Gain a contact in an alien race. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Unit is slaughtered in a disastrous battle, for which Worth Drogace blame Worth Drogace's commander. Gain commander as Enemy. |
4 |
27 |
Became a Navy (Flight) with the new title Crewman. |
4 |
28 |
During a battle, defeat or victory depends on Worth Drogace's actions. Worth Drogace actions lead to an honorabe discharge. |
5 |
28 |
Failed to qualify for Surveyor (Scout). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
30 |
Severely injured. Fully recovered. |
6 |
30 |
Failed to qualify for Free Trader (Merchant). |
6 |
30 |
Became a Drifter (Scavenger). |
6 |
33 |
Worth Drogace run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
33 |
Failed to qualify for Merchant Academy. |
7 |
33 |
Switched to Drifter (Wanderer). |
7 |
34 |
Find valuable salvage. |
7 |
37 |
Promoted to Drifter (Wanderer) rank 1. |