Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Young Paul's work ends up coming home with Young Paul, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
24 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
28 |
Opponents of Young Paul's belief system ambush Young Paul. |
4 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Failed to qualify for Courier (Scout). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
32 |
Voluntarily left Scavenger |
6 |
32 |
Failed to qualify for Free Trader (Merchant). |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
33 |
Young Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
33 |
Returned to Believer (Holy Warrior). |
7 |
35 |
Young Paul come into conflict with a splinter group Young Paul's own religion which maintains Young Paul's version is the wrong one. Gain 3 Rivals. |