Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies that Zeb McDonald easily defeat. |
1 |
21 |
Gain Enemy if Zeb McDonald don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Betrayed by a friend. One of Zeb McDonald's Contacts or Allies betrays Zeb McDonald, ending Zeb McDonald's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
28 |
Zeb McDonald's work ends up coming home with Zeb McDonald, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Zeb McDonald come into conflict with a splinter group Zeb McDonald's own religion which maintains Zeb McDonald's version is the wrong one. Gain 3 Rivals. |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
34 |
Promoted to Merchant (Free Trader) rank 1. |