Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Addie Raby's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Addie Raby's normal circles. Gain a Contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Star Marine (Marine). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of Addie Raby's Contacts or Allies betrays Addie Raby, ending Addie Raby's career. That Contact or Ally becomes a Rival or Enemy. |