Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
24 |
Betrayed by a friend. One of Adelbert Jack's Contacts or Allies betrays Adelbert Jack, ending Adelbert Jack's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
26 |
Adelbert Jack do not know what happened to Adelbert Jack. There is a gap in Adelbert Jack's memory. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
31 |
Drafted into Law Enforcement |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Adelbert Jack's work ends up coming home with Adelbert Jack, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
33 |
Returned to Drifter (Barbarian). |
6 |
36 |
Find an Alien Artifact. |