Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Admiral McDadden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Scientist (Scholar). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Courier). |
2 |
22 |
Admiral McDadden have no idea what happened to Admiral McDadden – they found Admiral McDadden's ship drifting on the fringes of friendly space. |
3 |
22 |
Became a Citizen (Worker). |
3 |
25 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
27 |
Admiral McDadden retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
29 |
Continued as Believer (Missionary/Humanitarian). |
5 |
31 |
Admiral McDadden is caught in the periphery of a scandal. |
5 |
31 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
6 |
33 |
Voluntarily left Missionary/Humanitarian |
6 |
33 |
Returned to Drifter (Barbarian). |
6 |
36 |
Attacked by enemies that Admiral McDadden easily defeat. |
6 |
36 |
Gain Enemy if Admiral McDadden don't already have one. |
6 |
37 |
Promoted to Drifter (Barbarian) rank 1. |