Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Alan Mathew have no idea what happened to Alan Mathew – they found Alan Mathew's ship drifting on the fringes of friendly space. |
2 |
20 |
Failed to qualify for Flight (Navy). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Good fortune |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
27 |
Gain Enemy if Alan Mathew don't already have one. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Find Ancient Technology. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Scholar (Scientist). |
5 |
33 |
Entangled in a bureaucratic or legal morass that distracts Alan Mathew from Alan Mathew's work. |
5 |
36 |
Promoted to Scholar (Scientist) rank 1. |