Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
2 |
22 |
Voluntarily left Journalist |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Make an unexpected connection outside Alan Maynard's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A series of bad deals and decisions force Alan Maynard into bankruptcy. Alan Maynard salvages what Alan Maynard can. |
4 |
27 |
Became a Scout (Explorer). |
4 |
28 |
Alan Maynard's ship is damaged, and Alan Maynard have to hitch-hike Alan Maynard's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 5 Contacts. Gain 3 Enemies. |
5 |
28 |
Became a Army (Infantry) with the new title Private. |
5 |
29 |
Unit is slaughtered in a disastrous battle, for which Alan Maynard blame Alan Maynard's commander. Gain commander as Enemy. |
6 |
29 |
Became a Drifter (Wanderer). |
6 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
33 |
Continued as Drifter (Wanderer). |
7 |
37 |
Survived a risky adventure but gained nothing. |
7 |
37 |
Promoted to Drifter (Wanderer) rank 2. |