Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Alex Porter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Surveyor (Scout). |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Suffer from a life-threatening illness. |
5 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
30 |
Accepted a deal with criminal or other figure under investigation. |
6 |
30 |
Became a Merchant (Free Trader). |
6 |
33 |
Embroiled in legal trouble. |
6 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
34 |
Continued as Merchant (Free Trader). |
7 |
38 |
A sudden war destroys Alex Porter's trade routes and contacts, forcing Alex Porter to flee that region of space. |
7 |
38 |
Gain rebels as Enemy |