Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Became a Merchant (Broker). |
3 |
27 |
Risk Alexander Palmer's fortune on a possibility lucrative deal and win. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
33 |
Given specialist training in vehicles. |
5 |
36 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |