Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Severely injured. Owe 20,000 for medical bills. |
3 |
26 |
Entered Merchant Academy with the Business curriculum. |
3 |
28 |
Gained a contact. |
3 |
28 |
Dropped out of the merchant academy. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
31 |
Attacked by enemies that Alfonso Brown easily defeat. |
4 |
31 |
Gain Enemy if Alfonso Brown don't already have one. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
33 |
Alfonso Brown run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Failed to qualify for Line/Crew (Navy). |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
37 |
Find Ancient Technology. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |