Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Widely recognized. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
26 |
A mission goes wrong and Alfred Remmington is stranded behind enemy lines. Ejected from the service. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Attempted a risky adventure and was injured. |
3 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Gained a contact. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Betrayed by a friend. One of Alfred Remmington's Contacts or Allies betrays Alfred Remmington, ending Alfred Remmington's career. That Contact or Ally becomes a Rival or Enemy. |