Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Left the colonies with honors. |
2 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
30 |
Alhi's work ends up coming home with Alhi, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
33 |
Alhi aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
33 |
Became a Drifter (Wanderer). |
4 |
37 |
Alhi run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |