Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Corporate (Citizen). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
28 |
Alonza McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
28 |
Became a Citizen (Corporate). |
3 |
31 |
Advanced training in a specialist field. |
3 |
32 |
Promoted to Citizen (Corporate) rank 1. |
4 |
32 |
Voluntarily left Corporate |
4 |
32 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
34 |
A police detective or rival criminal forces Alonza McDermot to flee and vows to hunt Alonza McDermot down. Gain an Enemy. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
38 |
Alonza McDermot secretly provide religious rites for a dying leader or noble, although they do not share Alonza McDermot's faith. Gain an Ally in the family and a Rival who disagrees with Alonza McDermot's choice. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |