Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Encounter a Psionic institute. |
2 |
25 |
Tested for psionic powers |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Alpha Thompson easily defeat. |
3 |
27 |
Gain Enemy if Alpha Thompson don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Alpha Thompson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Cavalry (Army). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Army (Infantry) with the new title Private. |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Became a Rogue (Enforcer). |
6 |
37 |
Crime pays off. Gain victim as Enemy. |