Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
A series of bad deals and decisions force Ambrose Batt into bankruptcy. Ambrose Batt salvages what Ambrose Batt can. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Ambrose Batt survey an alien world. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Serve as the courier for an important message from the Imperium. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Ambrose Batt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ambrose Batt fail to help. Gain an Enemy. |
5 |
38 |
Ambrose Batt's ship is damaged, and Ambrose Batt have to hitch-hike Ambrose Batt's way back across the stars to the nearest scout base. |
5 |
38 |
Gain 6 Contacts. Gain 3 Enemies. |
5 |
38 |
Promoted to Scout (Courier) rank 2. |