Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Suffered a deep tragedy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Andrew Egerton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Courier (Scout). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
29 |
Andrew Egerton's ship is damaged, and Andrew Egerton have to hitch-hike Andrew Egerton's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
29 |
Failed to qualify for Infantry (Army). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Andrew Egerton's Contacts or Allies betrays Andrew Egerton, ending Andrew Egerton's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Merchant (Broker). |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |