Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Encounter a Psionic institute. |
2 |
26 |
Tested for psionic powers |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Psion (Psi-Warrrior) rank 1. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
33 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
5 |
33 |
Failed to qualify for Line/Crew (Navy). |
5 |
33 |
Returned to Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Armand Ryan's Contacts or Allies betrays Armand Ryan, ending Armand Ryan's career. That Contact or Ally becomes a Rival or Enemy. |