Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
21 |
Expand the field of Athletics (Strength), but gain a Rival in Armando Head's former tutor. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
25 |
Imperial trade restrictions force Armando Head out of business. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Army (Army Support) with the new title Private. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Scholar (Scientist). |
4 |
29 |
Agreed to perform research that goes against Armando Head's conscience. Gain 1 Enemies. |
5 |
31 |
Voluntarily left Scientist |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
Advanced training in a specialist field. |