Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Citizen (Corporate). |
2 |
24 |
A revolution, attack or other unusual event throws Armando Kerran's life into chaos, forcing Armando Kerran to leave the planet. |
3 |
24 |
Became a Entertainer (Artist). |
3 |
28 |
Armando Kerran is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
29 |
Advanced training in a specialist field. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Armando Kerran foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |