Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Arthur Hill's ship is damaged, and Arthur Hill have to hitch-hike Arthur Hill's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 1 Contacts. Gain 3 Enemies. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Amnesia. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
26 |
Survived a risky adventure but gained nothing. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Attacked by enemies that Arthur Hill easily defeat. |
4 |
30 |
Gain Enemy if Arthur Hill don't already have one. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Failed to qualify for Physician (Scholar). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
37 |
Attempt at commissioned failed. |