Term |
Age |
History |
---|
0 |
0 |
Born into a minor clan. |
0 |
0 |
Astirl's family made its fortune in the great expansion after the discovery of jump drive; most family holdings are on distant worlds. |
0 |
0 |
Astirl's ancestral territory is 6. |
0 |
0 |
Astirl is the second son. |
0 |
14 |
Rite of passage completed with a 5. |
1 |
14 |
Became a Envoy (Duellist). |
1 |
16 |
Astirl is dispatched to a distant world for a long period; by the time Astirl returns, Astirl's position has been taken by someone younger and more ambitious. |
2 |
16 |
Became a Scientist (Healer). |
2 |
20 |
Work sabotaged by another researcher. Gain a Rival. |
3 |
20 |
Became a Outcast (Trader). |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
24 |
Continued as Outcast (Trader). |
4 |
27 |
Euffer a life-threatening disease. |
5 |
28 |
Continued as Outcast (Trader). |
5 |
30 |
Serve a landowner, but owe a great debt. |
6 |
32 |
Continued as Outcast (Trader). |
6 |
33 |
Euffer a life-threatening disease. |