Craftsman Aswe A-te-be  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 38 M 3 (-1) 9 (1) 2 (-2) 10 (1) 11 (1) 5 (-1)392AB5
Pushy, Apprehensive, Always has a raspy breath
 
Skills
Animals 0
Athletics 0
Carouse 0
Drive (Hovercraft) 1
Drive (Track) 1
Electronics 0
Engineer (Life Support) 1
Explosives 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee (Striking) 1
Profession (Worker/Armourer) 1
Profession (Worker/Civil Engineering) 1
Profession (Worker/Polymers) 1
Science (Social Sciences) 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman45
 
Name Type Affinity Enmity Power Influence Species
Hardy Ahern Contact 2 1 0 0 Sylean (M/29)
Hardy Ahern has negatively life-changing event.
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Gained a contact.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 26 Aswe A-te-be's business expands, Aswe A-te-be's corporation grows, or the colony thrives.
2 26 Promoted to Citizen (Worker) rank 2 with the new title Technician.
3 26 Continued as Citizen (Worker).
3 27 Spent time maintaining and using heavy vehicles.
4 30 Continued as Citizen (Worker).
4 34 Political upheaval strikes Aswe A-te-be's homeworld, and Aswe A-te-be is caught up in the revolution.
4 34 Promoted to Citizen (Worker) rank 3.
5 34 Continued as Citizen (Worker).
5 36 Aswe A-te-be learn something Aswe A-te-be should not have – a corporate secret, a political scandal – which Aswe A-te-be can profit from illegally.
5 36 Gain a criminal contact.
5 38 Forced to continue current assignment.
5 38 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
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