Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Abuse Axel Washington's position for profit. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Injured. Fully recovered. |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
30 |
Axel Washington's work ends up coming home with Axel Washington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Failed to qualify for Merchant Academy. |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Army (Army Support) with the new title Private. |
5 |
32 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
32 |
Gain rebels as Enemy |
6 |
32 |
Failed to qualify for Merchant Academy. |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
34 |
Axel Washington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Failed to qualify for Free Trader (Merchant). |
7 |
34 |
Switched to Drifter (Barbarian). |
7 |
35 |
Axel Washington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |