Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
When dealing with an alien race, Barney Dabs botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Barney Dabs have no idea what happened to Barney Dabs – they found Barney Dabs's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
Barney Dabs learn something Barney Dabs should not have – a corporate secret, a political scandal – which Barney Dabs can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Barney Dabs run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Journalist (Entertainer). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Given advanced training in a specialist field |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Imperial trade restrictions force Barney Dabs out of business. |