Benjiman Norman  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 38 M 4 (-1) 8 (0) 2 (-2) 8 (0) 7 (0) 6 (0)482876
Obsessed
 
Skills
Advocate 1
Broker 1
Carouse 0
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Melee (Unarmed) 1
Persuade 0
Recon 1
Science (Social Sciences/Economics) 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 23
Drifter Scavenger 12
 
Name Type Affinity Enmity Power Influence Species
Al Bain Contact 1 2 3 4 Suerrat (M/27)
 
Term Age History
1 18 Became a Merchant (Broker).
1 19 Make an unexpected connection outside Benjiman Norman's normal circles. Gain a Contact.
2 22 Continued as Merchant (Broker).
2 24 A good deal ensures Benjiman Norman is living the high life for a few years.
2 26 Promoted to Merchant (Broker) rank 1.
3 26 Continued as Merchant (Broker).
3 30 A good deal ensures Benjiman Norman is living the high life for a few years.
3 30 Promoted to Merchant (Broker) rank 2.
4 30 Voluntarily left Broker
4 30 Failed to qualify for Surveyor (Scout).
4 30 Became a Drifter (Scavenger).
4 32 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 32 Failed to qualify for Free Trader (Merchant).
5 32 Continued as Drifter (Scavenger).
5 33 Spend time with an alien race. Gain a contact.
5 36 Promoted to Drifter (Scavenger) rank 1.
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