Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Benton Edwards's normal circles. Gain a Contact. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
31 |
Benton Edwards's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
34 |
Failed to qualify for Free Trader (Merchant). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |