Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Involved in a feud with a rival criminal organization. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
Involved in a gambling ring. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
31 |
A job goes wrong, forcing Bertie Hopkins to flee off-planet. |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |