Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Scarred. Fully recovered. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
20 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
24 |
A mission goes wrong; Bertram Andrew and several others are captured and mistreated by the enemy. Gain Bertram Andrew's jailer as an Enemy. |
3 |
24 |
Forced to muster out. |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
25 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
29 |
Find valuable salvage. |
5 |
32 |
Forced to muster out. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Bertram Andrew come into conflict with a splinter group Bertram Andrew's own religion which maintains Bertram Andrew's version is the wrong one. Gain 2 Rivals. |
7 |
33 |
Switched to Drifter (Barbarian). |
7 |
37 |
Offered job by a patron. Now owe him a favor. |
7 |
37 |
Forced to continue current assignment. |
7 |
37 |
Promoted to Drifter (Barbarian) rank 1. |