Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Bertram Gregory's Contacts or Allies betrays Bertram Gregory, ending Bertram Gregory's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Vessel participates in a notable military engagement. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
30 |
Bertram Gregory do not know what happened to Bertram Gregory. There is a gap in Bertram Gregory's memory. |
5 |
30 |
Failed to qualify for Intelligence (Agent). |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
33 |
Bertram Gregory run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
35 |
A good deal ensures Bertram Gregory is living the high life for a few years. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 1. |