Bertram Gregory  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 38 M 8 (0) 7 (0) 3 (-1) 10 (1) 4 (-1) 7 (0)873A47
Immobile, Never gives up, Aloof
 
Skills
Animals 0
Broker 0
Carouse 0
Gunner (Capital) 1
Mechanic 1
Medic 0
Melee 0
Persuade 1
Pilot (Small Craft) 1
Profession (Sports/Golf) 1
Recon 0
Seafarer 0
Stealth 0
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Navy Engineer/Gunner Crewman02
Drifter Wanderer 02
Merchant Free Trader 11
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Became a Drifter (Barbarian).
1 21 Betrayed by a friend. One of Bertram Gregory's Contacts or Allies betrays Bertram Gregory, ending Bertram Gregory's career. That Contact or Ally becomes a Rival or Enemy.
2 21 Failed to qualify for Flight (Navy).
2 21 Submitted to the draft.
2 21 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 23 Vessel participates in a diplomatic mission.
3 25 Continued as Navy (Engineer/Gunner).
3 28 Vessel participates in a notable military engagement.
3 29 Forced to muster out.
4 29 Failed to qualify for Worker (Citizen).
4 29 Switched to Drifter (Wanderer).
4 30 Bertram Gregory do not know what happened to Bertram Gregory. There is a gap in Bertram Gregory's memory.
5 30 Failed to qualify for Intelligence (Agent).
5 30 Continued as Drifter (Wanderer).
5 33 Bertram Gregory run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 33 Became a Merchant (Free Trader).
6 35 A good deal ensures Bertram Gregory is living the high life for a few years.
6 37 Promoted to Merchant (Free Trader) rank 1.
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