Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
One of Bessie McPherson's pieces of art is stolen, and the investigation brings Bessie McPherson into the criminal underworld. |
2 |
22 |
Voluntarily left Artist |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
Good fortune |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
28 |
Moved to a new world. |
5 |
31 |
Voluntarily left Surveyor |
5 |
31 |
Returned to Merchant (Broker). |
5 |
34 |
Nearly killed. Owe 17,500 for medical bills. |
6 |
34 |
Failed to qualify for Field Researcher (Scholar). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
36 |
A mission goes disastrously wrong due to Bessie McPherson's commander’s error or incompetence, but Bessie McPherson survive. |
6 |
36 |
Report commander and gain an Enemy. |
6 |
38 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
6 |
38 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |