Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Uncover a major conspiracy against Brady Carr's employers. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
33 |
Failed to qualify for Thief (Rogue). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Brady Carr's Contacts or Allies betrays Brady Carr, ending Brady Carr's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
35 |
Retired at age 35. |