Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Brian McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Rogue (Thief). |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Continued as Rogue (Thief). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Rogue (Thief) rank 2. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
29 |
Involved in the planning of an impressive heist. |
4 |
32 |
Promoted to Rogue (Thief) rank 3. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Rogue (Enforcer) with previous rank. |
5 |
34 |
Betrayed by a friend. One of Brian McDonaugh's Contacts or Allies betrays Brian McDonaugh, ending Brian McDonaugh's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Scholar (Physician). |
6 |
35 |
Assigned to work on a secret project for a patron or organisation. |
6 |
38 |
Promoted to Scholar (Physician) rank 1. |