Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Brown Hotty's work ends up coming home with Brown Hotty, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Attempted a risky adventure and was wildly successful. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Brown Hotty's Contacts or Allies betrays Brown Hotty, ending Brown Hotty's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Prisoner (Inmate). |
5 |
37 |
Hire a new lawyer. |
5 |
37 |
Promoted to Prisoner (Inmate) rank 1. |
5 |
37 |
Paroled from prison. |