Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Bruno Fergusson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Encounter a Psionic institute. |
2 |
26 |
Tested for psionic powers |
3 |
26 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
27 |
Scarred. Owe 5,000 for medical bills. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Bruno Fergusson's Contacts or Allies betrays Bruno Fergusson, ending Bruno Fergusson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Make an unexpected connection outside Bruno Fergusson's normal circles. Gain a Contact. |