Crewman Bruno Fergusson  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Sylean 38 M 5 (-1) 5 (-1) 9 (1) 5 (-1) 5 (-1) 6 (0)9 (1)559556
Flat-footed, Likeable, Dictatorial
 
Skills
Animals 0
Astrogation 0
Clairvoyance 0
Diplomat 1
Gun Combat 0
Mechanic 0
Pilot 0
Recon 0
Steward 0
Survival 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 02
Psion Psi-Warrrior Psi-Soldier01
Drifter Wanderer 01
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Beryl Spencer Contact 1 0 5 0 Kedepu (F/17)
Bertie Hicks Contact 0 1 2 2 Sylean (M/42)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 19 Bruno Fergusson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
2 22 Continued as Scout (Surveyor).
2 26 Encounter a Psionic institute.
2 26 Tested for psionic powers
3 26 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
3 27 Scarred. Owe 5,000 for medical bills.
4 27 Became a Drifter (Wanderer).
4 31 Betrayed by a friend. One of Bruno Fergusson's Contacts or Allies betrays Bruno Fergusson, ending Bruno Fergusson's career. That Contact or Ally becomes a Rival or Enemy.
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
5 33 Make an unexpected connection outside Bruno Fergusson's normal circles. Gain a Contact.
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