Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
A revolution, attack or other unusual event throws Butler McDadden's life into chaos, forcing Butler McDadden to leave the planet. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
25 |
Butler McDadden's work ends up coming home with Butler McDadden, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Scout (Explorer). |
3 |
27 |
Butler McDadden's ship is damaged, and Butler McDadden have to hitch-hike Butler McDadden's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 6 Contacts. Gain 2 Enemies. |
4 |
27 |
Failed to qualify for Artist (Entertainer). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Switched to Scout (Surveyor) with previous rank. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
Butler McDadden do not know what happened to Butler McDadden. There is a gap in Butler McDadden's memory. |
6 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
34 |
Birth or Death involving a family member or close friend. |
6 |
36 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |