Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Carroll Phillips's ship is damaged, and Carroll Phillips have to hitch-hike Carroll Phillips's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 2 Contacts. Gain 1 Enemies. |
2 |
20 |
Became a Citizen (Worker). |
2 |
21 |
Carroll Phillips learn something Carroll Phillips should not have – a corporate secret, a political scandal – which Carroll Phillips can profit from illegally. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
31 |
Advanced training in a specialist field. |
5 |
32 |
Voluntarily left Worker |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Carroll Phillips's Contacts or Allies betrays Carroll Phillips, ending Carroll Phillips's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |