Crewman Carroll Shea  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 38 M 10 (1) 8 (0) 6 (0) 11 (1) 5 (-1) 6 (0)A86B56
Superstitious, Gruff, Stupefied
 
Skills
Astrogation 0
Electronics 0
Engineer (M-drive) 1
Gambler 0
Gun Combat 0
Gunner 0
Mechanic 0
Persuade 0
Pilot (Spacecraft) 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout12
Agent Intelligence 01
Navy Engineer/Gunner Crewman01
 
EducationGraduated
School of Hard Knocks Failed
 
Name Type Affinity Enmity Power Influence Species
Orrgo Diksdzaeezlloe Enemy 0 3 0 5 Vargr, Imperium (F/28)
Homer Connor Contact 0 1 3 0 Solomani, Imperium (M/61)
 
Term Age History
1 18 Entered the school of hard knocks.
1 22 A prank goes horribly wrong. Gain an Enemy
1 22 Failed in the school of hard knocks.
2 22 Became a Scout (Courier).
2 26 Carroll Shea discover a world, item or information of worth to the Imperium.
2 26 Promoted to Scout (Courier) rank 1 with the new title Scout.
3 26 Continued as Scout (Courier).
3 30 Carroll Shea's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
4 30 Became a Agent (Intelligence).
4 31 Carroll Shea's work ends up coming home with Carroll Shea, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 31 Became a Navy (Engineer/Gunner) with the new title Crewman.
5 35 Vessel participates in a diplomatic mission.
5 35 Gain a contact.
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