Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Cary Mathew's work ends up coming home with Cary Mathew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
21 |
Hard times caused by a lack of interstellar trade costs Cary Mathew Cary Mathew's job. |
3 |
21 |
Failed to qualify for Army Support (Army). |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
23 |
Suffer from a life-threatening illness. |
4 |
23 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
23 |
Switched to Drifter (Scavenger). |
4 |
24 |
Suffer from a life-threatening illness. |
5 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
28 |
A notable academic consults with Cary Mathew about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
28 |
Continued as Believer (Missionary/Humanitarian). |
6 |
30 |
Opponents of Cary Mathew's belief system ambush Cary Mathew. |
6 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
30 |
Returned to Drifter (Scavenger). |
7 |
33 |
Betrayed by a friend. One of Cary Mathew's Contacts or Allies betrays Cary Mathew, ending Cary Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
33 |
Returned to Believer (Missionary/Humanitarian). |
8 |
37 |
Cary Mathew refuse to secretly provide religious rites for a dying leader or noble, because they do not share Cary Mathew's faith. |