Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Star Marine (Marine). |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
29 |
Voluntarily left Wanderer |
3 |
29 |
Failed to qualify for Cavalry (Army). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Became a Scout (Courier). |
3 |
31 |
Cecil Gonzalez's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
33 |
Continued as Scout (Courier). |
4 |
36 |
When dealing with an alien race, Cecil Gonzalez botch an opportunity to gather extra intelligence about them. |
4 |
36 |
Cecil Gonzalez have no idea what happened to Cecil Gonzalez – they found Cecil Gonzalez's ship drifting on the fringes of friendly space. |
4 |
37 |
Forced to muster out. |