Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Chesley Vear's Contacts or Allies betrays Chesley Vear, ending Chesley Vear's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
34 |
Find an Alien Artifact. |
6 |
34 |
Voluntarily left Wanderer |
6 |
34 |
Failed to qualify for Merchant Academy. |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
37 |
Vessel participates in a diplomatic mission. |
6 |
37 |
Gain a contact. |
6 |
38 |
Attempt at commissioned failed. |