Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Christ Parker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Christ Parker fail to help. Gain an Enemy. |
1 |
20 |
Christ Parker's ship is damaged, and Christ Parker have to hitch-hike Christ Parker's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 6 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Nearly killed. Owe 45,000 for medical bills. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
25 |
Political upheaval strikes Christ Parker's homeworld, and Christ Parker is caught up in the revolution. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
32 |
Advanced training in a specialist field. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
33 |
Severely injured. Owe 5,000 for medical bills. |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
34 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
36 |
A sudden war destroys Christ Parker's trade routes and contacts, forcing Christ Parker to flee that region of space. |
7 |
36 |
Gain rebels as Enemy |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
38 |
Retired at age 38. |